Since 2000, The Sims titles have dominated the world of PC gaming, garnering titles such as “World's Biggest Selling Simulation Series” and “World's Best Selling PC Game of All Time,” selling 16 million units of it’s original copies.
The Sims is a simulation game which allows the player to create a character, have that character grow up, get married, build a house, get a job, have kids, grandchildren, etc.
Each “Sim” is given a set of needs such as hygiene, hunger, comfort, energy, bladder, and so on. If a Sim’s hunger threshold gets low, the Sim will start complaining, indicating thought bubbles that they’re hungry. If you fail to feed your Sim, and the Grim Reaper will visit him or her, promptly after their death.
Each time a Sim prepares food, a little dollar sign will appear above their head and the sound of a cash register, or coins hitting the ground will be heard, indicating that money is being spent on the food that they are preparing. If your Sim is poor or has a low paying job, they run the risk of starving to death if they don’t have enough money to pay for food.
If your Sim has a child and a spouse, it might be even more difficult to make ends meet as children require a lot of attention in the game, making it difficult for a family sim balance work and family.
Depending on your Sim’s goals and skills they may be able to get a promotion and get more money for better furniture or a bigger house.
This game greatly reflects the real life struggles of people who have low-income jobs or are unemployed. The Sims also accurately reflects the sacrifices people would have to make in order to make ends meet for them and their family.
The Sims (2000 – PC)
(The Sims 2 – 2004, The Sims 3 – 2009)
Synopsis:
Since 2000, The Sims titles have dominated the world of PC gaming, garnering titles such as “World's Biggest Selling Simulation Series” and “World's Best Selling PC Game of All Time,” selling 16 million units of it’s original copies.
The Sims is a simulation game which allows the player to create a character, have that character grow up, get married, build a house, get a job, have kids, grandchildren, etc.
(http://en.wikipedia.org/wiki/The_Sims)
Gameplay:
Each “Sim” is given a set of needs such as hygiene, hunger, comfort, energy, bladder, and so on. If a Sim’s hunger threshold gets low, the Sim will start complaining, indicating thought bubbles that they’re hungry. If you fail to feed your Sim, and the Grim Reaper will visit him or her, promptly after their death.
Each time a Sim prepares food, a little dollar sign will appear above their head and the sound of a cash register, or coins hitting the ground will be heard, indicating that money is being spent on the food that they are preparing. If your Sim is poor or has a low paying job, they run the risk of starving to death if they don’t have enough money to pay for food.
If your Sim has a child and a spouse, it might be even more difficult to make ends meet as children require a lot of attention in the game, making it difficult for a family sim balance work and family.
Depending on your Sim’s goals and skills they may be able to get a promotion and get more money for better furniture or a bigger house.
This game greatly reflects the real life struggles of people who have low-income jobs or are unemployed. The Sims also accurately reflects the sacrifices people would have to make in order to make ends meet for them and their family.
(http://sims.wikia.com/wiki/Hunger)
(http://sims.wikia.com/wiki/Food)
Page Author:
Joe Starr